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	<title>The Mind's Eye &#187; In-Store Marketing</title>
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	<link>http://www.the-minds-eye.org</link>
	<description>Multimedia, Computer Simulations, Virtual Stores and Images for Retail</description>
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		<title>Kentucky Fried Chicken&#8217;s New Look</title>
		<link>http://www.the-minds-eye.org/in-store-marketing/kentucky-fried-chickens-new-look/</link>
		<comments>http://www.the-minds-eye.org/in-store-marketing/kentucky-fried-chickens-new-look/#comments</comments>
		<pubDate>Sat, 23 May 2009 06:16:42 +0000</pubDate>
		<dc:creator>Michael Letchford</dc:creator>
				<category><![CDATA[In-Store Marketing]]></category>

		<guid isPermaLink="false">http://www.the-minds-eye.org/?p=73</guid>
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In-Store Marketing, Promotions and Point of Sale Treatments for Kentucky Fried Chicken
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<BR><br />
In-Store Marketing, Promotions and Point of Sale Treatments for Kentucky Fried Chicken</p>
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		<title>Best Buy &#8211; Virtual Visual Merchandise Planning</title>
		<link>http://www.the-minds-eye.org/in-store-marketing/best-buy-virtual-visual-merchandise-planning/</link>
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		<pubDate>Fri, 08 May 2009 09:00:38 +0000</pubDate>
		<dc:creator>Michael Letchford</dc:creator>
				<category><![CDATA[In-Store Marketing]]></category>
		<category><![CDATA[Computer Simulated Shopping Environments]]></category>
		<category><![CDATA[Fifth Dimension]]></category>
		<category><![CDATA[Retail Communications]]></category>
		<category><![CDATA[Store Communications]]></category>
		<category><![CDATA[Visual Merchandising]]></category>

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		<description><![CDATA[Use Virtual Visual Merchandsing to create persuasive promotional displays]]></description>
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<BR></p>
<h3>Communicating In-Store Marketing Using Computer Simulation</h3>
<p>This promotional End-Cap display was created in-store using a hand held camera to capture the context of the Best Buy store as well as all the products on the proposed display. These images were then used in <a href="http://www.fifth.uk.com">Fifth Dimension&#8217;s</a> Virtual Shelf software to render this computer simulated merchandise display. The entire exercise took just thirty minutes to complete, showing that it&#8217;s possible to rapidly capture any in-store situation, re-plan the merchandise display with new product, rapidly render the scene on a laptop and quickly give the in-store associates a visual instruction of how to implement the changes.</p>
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